DVD Game

DVD Game

Using the actions of a DVD player as cues: play, fast forward, rewind, stop, pause, skip, track, open, close, eject, sleep, slow etc. Pupils perform a variety of actions to the commands.

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Step 1 - As we develop

Bunnies

As we develop

Foxes

As we develop

Camel Walking

As we develop

Crawling Soldiers

As we develop

Frog Hopping

As we develop

Pogo Jumping

As we develop

Step 2 - As we progress

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Step 3 - As we become more skillful

Baby Elephants

As we become more skillful

Caterpillar Walking

As we become more skillful

Monkey Walking

As we become more skillful

Step 4 - As we apply our skills

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Step 5 - As we apply our skills in a variety of contexts

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