Pebble Plop
As we apply our skills
Activity
Physical Activity Provider Card
Let's Play
- Hit object into or at a series of targets
- Make up own rules for game, but score points based on skill, not luck
- Individual, pair or group score
Safety & Organisation
Ensure:
- surface is safe and free from obstructions
- the children stay within their ‘garden’
- large runoff areas in between ‘gardens’
- children aim out away from other ‘gardens’ (North, South, East, West, etc.)
- zones for less ambulant or wheelchair users as appropriate
Opportunities to
- work responsibly with a range of equipment
- show greater accuracy
- communicate their ideas clearly when contributing to rule making
- identify what makes a skill, idea or action successful and make
simple judgements about their own and others’ performance – use this information to plan how to improve
Questions
- How did you make sure you
and the rest of the children
in your garden stayed safe
during this activity?
– How could you make it safer
yet remain fun to play? - What rules did you help with?
- Which rules did you think
worked well? - Did you play fairly?
- How could you make sure
everyone played by the rules? - How did you make sure you
kept the score accurately? - Which action/equipment were
you most/least successful with
and why? - How did you improve your own
or someone else’s performance?
– What else could you do to
improve your own or someone
else’s performance? - How could a video camera
help you?
Changes to the activity
Change the:
-
Space
- play in a larger/smaller space
- layout e.g. noughts and crosses competition
-
Task
- hand used to throw
- way the object gets to the target/goal, e.g. kick, throw, chip, serve,
bowl, etc. - rules, e.g. add in a slalom route before you can aim, change
the number of goes you have, the point system, etc.
-
Equipment
• target – make it bigger/smaller, move it closer / further away, put up high or down low, put an object in front of it, etc.
• target to a tipping target
• throw, for example from a wobble spot -
People
- number of people in each team
- leader
- verbal cues for visually impaired