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- The game is based on any platform game character. Teacher gives a running commentary of the character’s journey through the game.
- Encourage jumping for height and distance, jumping in different directions, jumping over objects, jumping onto platforms, jumping over objects etc.
- Consider using soundtrack from the game as cues for certain actions. Consider pupils preparing their own soundtracks during an ICT session.
Adapting the activity
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- Slow pace, basic jumps, short duration
- Practise actions not in a game situation
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- Fast pace, complex sequences of jumps and actions
Original Resource
See original resource.
DownloadSuper Mario